
A couple of minor updates that're usually left to the discord updates channel: All starfighters with astromech droids (V-wing, Arc-170, X-wing, Y-wing) now have a passive auto repair ability that very slowly repairs the unit for 1 hp every 2 seconds. This is far too slow to be of any use in combat, unlike shields, that are a active barrier, fully refreshing in only 15 seconds (so very useful during combat as it recharges fast enough to be an actively recharging barrier) the auto repair the hull for the Arc-170 for example would take 60 seconds to fully repair the starfighters hull. So it's not a useful in-combat ability, but it is a nice feature to have outside of combat, making these starfighters just that little bit more sturdy and well-rounded. Concussion missiles now have a max number of targets they can hit with splash damage to prevent them from wiping out large groups of starfighters in single missiles, starting from 4 targets for normal missiles to 8 for super heavy missiles. Concussion missiles now have a 30% damage scalar against hero starfighters like the 181st and the Millennium Falcon, so they no longer obliterate here fighters/hero fighter squadrons.