New ground maps, new 28 planet GC map, GC selection screen polish
The discord closed alpha test has been going for two and a half months now, and the process has been extraordinarily productive. A tremendous amount of bugs and crashes has been found and fixed, and...
View ArticleNew ground maps, new 28 planet GC map, GC selection screen polish
The discord closed alpha test has been going for two and a half months now, and the process has been extraordinarily productive. A tremendous amount of bugs and crashes has been found and fixed, and...
View ArticleNew ground maps, new 28 planet GC map, GC selection screen polish
The discord closed alpha test has been going for two and a half months now, and the process has been extraordinarily productive. A tremendous amount of bugs and crashes has been found and fixed, and...
View ArticleNew ground maps, new 28 planet GC map, GC selection screen polish
The discord closed alpha test has been going for two and a half months now, and the process has been extraordinarily productive. A tremendous amount of bugs and crashes has been found and fixed, and...
View ArticleScarif
Our 4th skirmish ground map is Frontlines: Skarif. This map is a semicircle frontline made up of multiple islands that have to be conquered. One faction starts in the top left hand corner, the other...
View ArticleScarif
Our 4th skirmish ground map is Frontlines: Skarif. This map is a semicircle frontline made up of multiple islands that have to be conquered. One faction starts in the top left hand corner, the other...
View ArticleScarif
Our 4th skirmish ground map is Frontlines: Skarif. This map is a semicircle frontline made up of multiple islands that have to be conquered. One faction starts in the top left hand corner, the other...
View ArticleScarif
Our 4th skirmish ground map is Frontlines: Skarif. This map is a semicircle frontline made up of multiple islands that have to be conquered. One faction starts in the top left hand corner, the other...
View ArticleNew Providence if finished!
Stats stay mostly the same, same amount of firepower spread over slightly more weapons. Hangars made untargetable, but the ship now has targetable engines. The shield generator hardpoint is now placed...
View ArticleNew Providence if finished!
Stats stay mostly the same, same amount of firepower spread over slightly more weapons. Hangars made untargetable, but the ship now has targetable engines. The shield generator hardpoint is now placed...
View ArticleNew Providence if finished!
Stats stay mostly the same, same amount of firepower spread over slightly more weapons. Hangars made untargetable, but the ship now has targetable engines. The shield generator hardpoint is now placed...
View ArticleNew Providence if finished!
Stats stay mostly the same, same amount of firepower spread over slightly more weapons. Hangars made untargetable, but the ship now has targetable engines. The shield generator hardpoint is now placed...
View ArticleNew Providence if finished!
Stats stay mostly the same, same amount of firepower spread over slightly more weapons. Hangars made untargetable, but the ship now has targetable engines. The shield generator hardpoint is now placed...
View ArticleNew Providence if finished!
Stats stay mostly the same, same amount of firepower spread over slightly more weapons. Hangars made untargetable, but the ship now has targetable engines. The shield generator hardpoint is now placed...
View ArticleNew loading screens for ground, space, and per planet
New loading screens for ground and space, and per planet. While there's not so many to cover every single planet on the 145 gc, there's enough that there's very little overlap. This should help break...
View ArticleNew loading screens for ground, space, and per planet
New loading screens for ground and space, and per planet. While there's not so many to cover every single planet on the 145 gc, there's enough that there's very little overlap. This should help break...
View Article