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Individual ship names, they're back.

All ships in the mod now have unique names, just like in vanilla EAW.

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Individual ship names, they're back.

All ships in the mod now have unique names, just like in vanilla EAW.

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Bridge work in progress.

Surprise stream currently live at: https://www.twitch.tv/geroenimo

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Executor Day 3 Progress

Thank you all for watching, and I'll be on again friday the 14th of July at 15:00 Cest

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Superstructure starting to take shape

The next stream will be on the 16th of July at 18:00 CEST over at https://www.twitch.tv/geroenimo

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Executor Day 4 Progress

Hangar progress made on the fourth day of streaming the build. I did some misc building offstream, but I try to stream the majority of the build. Thank you all for watching, and I'll be on again...

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Starting Soon

The Executor build livestream will be going live again shortly: https://www.twitch.tv/geroenimo

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Executor Day 5 Progress

Thank you all for watching, and I'll be on again thursday the 20th of July at 18:00 Cest, come join us over at https://www.twitch.tv/geroenimo

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Cliff face

Everything is still work in progress.

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Firepower

Me testing stuff.

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Executor build livestream starting soon

A little earlier than scheduled but time is not on my side today. Head over to: https://www.twitch.tv/geroenimo and join me on the stream!

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Executor Trench Cityscape

I redid the trench. I think it looks better now.

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No more ship fading

Ships no longer fade away when you zoom in on them.

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New squadron selection borders

I think this one looks way better than the vanilla one.

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G's SSD and DICE's SSD

After some very careful comparison with the original Executor movie model ( http://www.modelermagic.com/?p=1781 ) it was found out on our Discord ( come join! https://discordapp.com/invite/nyDSnfk )...

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Update on the Executor

Most notably, the hangar now contains more hangar bays (more to come still) and the engine section has been started. Also lost once, due to an unfortunate file overwrite issue, but it has been...

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Executor update

More hangars, and the engine section is starting to take shape.

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Executor update

Lots of stuff going on right now. New maps, bunch of code stuff.

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Redone skirmish maps

Larger, more mining asteroids, better looking. The new maps have everything you wanted out of the original Empire at Wars skirmish maps but better!

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Update on the superstructure and engines

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