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Fancy engines

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Fancy engines
Enpremi, megabalta and me make some good content. Especially when combining our sick skillz

FIRE

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FIRE
Pretty lasers and particles. Same old from Megabalta and myself, but I feel these pretties needed some extra attention, so here, have a few fancy screenshots.

Menu battle

Windows

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Windows
These were done since last week, but decided they deserve showing.

Planetary ion cannon

What it looks like now

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What it looks like now
Lucrehulk deathclone as of now, come back tomorrow to see how it looks after I update it.

EaW Re UGC Galactic Conquest Add-on

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EaW Re UGC Galactic Conquest Add-on
The EaW Re UGC Galactic Conquest Add-on is now available as an addon for the released Re beta. Read description on the add-on if you're interested, it's available for download immediately and changes your gc map into the one you see in the screenshot.

VICTORY

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VICTORY
Rejoice brothers and sisters for dare I say it, I have found the recently-occuring crash to desktop causes. The 3 perpetrating files have been caught red handed and will be dealt with to the fullest extent of the law. Additional stuff: Almost all particles have been optimized, the game now runs exceptionally smooth with minimal loss of graphical quality, this was done in an attempt to find the CTD since I initially thought the game was strained too much, this didn't turn out to be the case but it's a nice side effect anyway. The Nebulon B now has targetable hardpoints again, 2 lasers, 1 turbolaser and an engine hardpoint. The AAF now also has an engine hardpoint. Both ships now have fires to display damage. ISD deathclone now has fires. Victorys deathclone has been tweaked for the thousandth time and now works*tm*. Engine glows for fighters have been fixed, the Empires ones removed since I like TIEs better without them. New ion cannon particles, they look quite fancy but don't have start and death particles yet. Frigates and capital ships now spawn less fighters overall. And more smaller less noticable stuff.

Pirate starbase

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Pirate starbase
Turns out the pirates have expanded their base of operations. Organized crime is serious business. Tonight I found a 4 year old starbase I built when I went through some of my old files. Spent a lot of time on this when I was really bad at making stuff. Now, we all know I'm still very bad at making stuff, but I refined the process a little over the course of 4 years. Still, leaving this ancient massive time sink to rot is something I just couldn't live with. So I patched its texture up, rigged it, and now it serves as a pirate starbase. More health, slightly more firepower. Actually very close to the original, I just wanted it to be slightly more of a challenge to take down. If you want to see the original, originally intended to serve as a Sith starbase for my Old Republic mod, you can see it here: http://www.moddb.com/mods/old-republic-at-war/images/all-sith-starbase-levels#imagebox

Pirate starbase

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Pirate starbase
Turns out the pirates have expanded their base of operations. Organized crime is serious business. Tonight I found a 4 year old starbase I built when I went through some of my old files. Spent a lot of time on this when I was really bad at making stuff. Now, we all know I'm still very bad at making stuff, but I refined the process a little over the course of 4 years. Still, leaving this ancient massive time sink to rot is something I just couldn't live with. So I patched its texture up, rigged it, and now it serves as a pirate starbase. More health, slightly more firepower. Actually very close to the original, I just wanted it to be slightly more of a challenge to take down. If you want to see the original, originally intended to serve as a Sith starbase for my Old Republic mod, you can see it here: http://www.moddb.com/mods/old-republic-at-war/images/all-sith-starbase-levels#imagebox

Pirate starbase

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Pirate starbase
Turns out the pirates have expanded their base of operations. Organized crime is serious business. Tonight I found a 4 year old starbase I built when I went through some of my old files. Spent a lot of time on this when I was really bad at making stuff. Now, we all know I'm still very bad at making stuff, but I refined the process a little over the course of 4 years. Still, leaving this ancient massive time sink to rot is something I just couldn't live with. So I patched its texture up, rigged it, and now it serves as a pirate starbase. More health, slightly more firepower. Actually very close to the original, I just wanted it to be slightly more of a challenge to take down. If you want to see the original, originally intended to serve as a Sith starbase for my Old Republic mod, you can see it here: http://www.moddb.com/mods/old-republic-at-war/images/all-sith-starbase-levels#imagebox

Pirate starbase

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Pirate starbase
Turns out the pirates have expanded their base of operations. Organized crime is serious business. Tonight I found a 4 year old starbase I built when I went through some of my old files. Spent a lot of time on this when I was really bad at making stuff. Now, we all know I'm still very bad at making stuff, but I refined the process a little over the course of 4 years. Still, leaving this ancient massive time sink to rot is something I just couldn't live with. So I patched its texture up, rigged it, and now it serves as a pirate starbase. More health, slightly more firepower. Actually very close to the original, I just wanted it to be slightly more of a challenge to take down. If you want to see the original, originally intended to serve as a Sith starbase for my Old Republic mod, you can see it here: http://www.moddb.com/mods/old-republic-at-war/images/all-sith-starbase-levels#imagebox

Quasar carrier

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Quasar carrier
Arvis has created a new Quasar, and it is straight fire. Uses the new window lights and engine glow. Credits: Arvis, and perhaps 3% me for my great and amazing moral support. That was absolutely the key to him making this ship.

Quasar Carrier

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Quasar Carrier
Now with fancy ingame screenshots.

Quasar Carrier

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Quasar Carrier
Now with fancy ingame screenshots.

Engine Glow

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Engine Glow
Added the super fancy imperial engine glow to the Mon Calamari Cruiser, in blue instead of yellow. I think it looks preeeeeeeetty good.

Empire at War Re Version III

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Empire at War Re Version III
Greetings. It's been quiet here for a long time now. Now, I bring gifts! I'm uploading a new version of the same old beta right now. It includes several bugfixes, as well as new art assets. Mostly asteroids and new engine glows for the Mon Calamari cruisers and the Quasar carrier. I also increased the population cap to 50 since the crash fix fixed all crashes. Some people seem to still have some issues in applying it properly. This is how I got it to work: I recently bought GoGs Empire at war Gold pack. ( https://www.gog.com/game/star_wars_empire_at_war_gold_pack ) It works on all versions of windows, including 10, which is what I now run on my new machine. GoG ensures that every game it has on its platform runs on almost any system. With this you no longer need to install any 64 bit patch, or crack, to get it to work. Just install and play. Then, after applying this crash fix to both the EAW executable as well as the FoC executable ( https://www.youtube.com/watch?v=a8EyKPpPO8s ) I can run the game at 50 pop cap without crashes, this even holds up in 2v2 skirmish vs hard AIs. Here is a video of me doing that: https://www.youtube.com/watch?v=9az9S8uuKDQ This new version has no new drastic changes, only a few asthetics and bug fixes. I still felt it fair enough to release it to the public anyway, since I figured some people might be interested in this regardless. G out.

New Kyramud

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New Kyramud
Not that that means that the mod is back under development, I just wanted to show it somewhere. My own, say, redesign, of the Kyramud, I decided to ditch those weird, non-function side armor flaps because they serve no purpose. I also decided to make the cilinder (reactor?) a more central part of the design. On it I modelled 1 heavy dual turbolaser, 2 medium dual turbolasers and 2 light quad turbolasers, and of course the 10 heavy missile launchers, the missile banks are visible on the spire. The model + turrets consist of 12.1K triangles. Press "View original" for the full detail.

Made a new Jehavey'ir

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Made a new Jehavey'ir
Not that that means that the mod is back under development, I just wanted to show it somewhere. Continuing with the redesign of the mandalorian insect-like ships, the jehavey went through several odd shapes before I settled on this one. I decided to exaggerate the features shown in the source material: The armored-superstructure style, the low hanging head, its tail, the front 2 turbolasers and, just like the Kyramud, the reactor. I actually built this ship fairly methodically. Under the "head" runs a walkway that leads up to an "observation deck" right underneath the turbolasers. Under the reactor (bottom of the ship) are ridges which I imagined as crew quarters. Which are actually barely visible in the pictures I took. Oh well. On the tail there's plenty of forward facing observation platforms, in between are the missile launchers that I did not bother to model. Everybody deserves a chance to see the glorious Mandalorian missile barrages. On the very bottom of the tail there are plenty of antennae, to add to the insectoid look. Even though it looks mostly like a snail, which isn't an insect at all. Personally I like the lowered head and extended turrets, they really add to the overall feeling of the ship. I've also got a Kandosii that's 50% finished, in the regular starship style, I didn't give that a full insect redesign since it was manufactured by a different people. The Jehavey'ir + turrets consist of 4.5K triangles. Press "View original" for the full detail.

Made a new Kandosii

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Made a new Kandosii
Not that that means that the mod is back under development, I just wanted to show it somewhere. My first Kandosii was not all that amazing, and I didn't like it all that much. This one on the other hand, I am very happy with. I briefly considered modelling fractalsponges Kandosii, but then I decided I'd try to make my own version, again, a reimagination of the original design. As with the other 2 mandalorian redesigns, it features a heavily centralized reactor. It also features turrets on the bottom and sides of the head, 2 hanger bays on the rear of the ship built into the rear section, the top one running through to the front of that part. That part specifically I'm quite happy with. As most of the modelling work that I end up liking, I stumbled into it by trying a bunch of random structures and moddifications until I found something I liked. In this case, integrated hangers. It also has a hanger bay with 2 openings on the bottom of the head. Other than that everything on this ship is just a bit bigger than the original designs. The engine sections are thicker and longer, the missile fin on the bottom is larger, and the reactor is larger and more centralized. The Kandosii used to be the dreadful battleship of the Mandalorians, so I also figured the ultimate warship needed the ultimate weapons, so I modelled the Bismarcks 360mm and found a place to put them, that being the side of the head. I made sure they can fully rotate without clipping with the rest of the armor. I also think that they look great as space-filler, since that part always was empty-ish in the original design. Though it is not as high as the Kyramud, it is however twice as long. I later replaced the Kyramuds bottom "head" turret with the new Bismarck one for continuities sake. The Kandosii with turrets consists of 11.4K triangles. Press "View original" for the full detail.
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