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Old republic render on an Galactic civil war mod? Unheard of.

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Old republic render on an Galactic civil war mod? Unheard of.
Turns out, it's a real bloody pain trying to extract the Leviathan from the kotor games. I still managed though. Used it, and some others I found in the files, to make this render. As it so happens, the only way to get an accurate Interdictor model, is to extract it from the game itself. Lots of people have modelled the Leviathan, and all have done so from that horrible, faulty side view floating around the interwebs. From the start of this mod I've said that it wasn't accurate in terms of overall shape, and a few days ago I decided that I wanted to have the real leviathan model to look at. Just look at of course. This mod is still dead.

Knights of the old republic starship model pack

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Knights of the old republic starship model pack
Ship model pack from the KOTOR game now released, you can find it in the add-on section. Modellers resource.

Battlecruiser operational

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Battlecruiser operational
Armed with 4 forward quad lasers, 4 ultra heavy long range mass driver cannons and one ultra heavy plasma launcher, the mandalorian cruiser brings death to anything that dares to be in front of it. As long as it's not shooting back. A very exposed and vulnerable ship, the battlecruiser is supposed to stay behind the battle line pummeling away at the enemy from long range. Also has hangers for a fighter squadron or two. Those 4 lasers are mostly purely for show, you don't want to have enemies close enough to this ship for the battlecruiser to actually use the quad lasers. The battlecruiser + turrets are 7480 triangles.

New patch!

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New patch!
http://www.moddb.com/mods/empire-at-war-re/downloads/large-patch-gc-maps-death-star-skirmish-ect A large bugfix and edit patch. Darth Vader now spawns at tech level one for the Empire in every GC map. He's got his good old TIE back. Now buildable in skirmish for the Empire that were not previously buildable: -TIE Hunter squadron -Customs Frigate (Old relic from a previous mod version, decided to make it buildable anyway, for fun.) -Procursator Medium Star Destroyer -The Conqueror (A star destroyer with a massive superlaser. Same story as with the Customs Frigate.) The Lucrehulk now spawns Basilisk War Droid squadrons instead of V-wing squadrons. Not really sure why I did that. I also increased the Galactic Conquest buildtime of the Lucrehulk to four minutes, from two minutes. The Keldabe...Kedalbe...shit, now I forgot what it is myself. That large dark battleship that shoots orange goo has had its Galactic Conquest build time increased to two minutes, from 75 seconds. The Vengeance cruiser has had its Galactic Conquest buildtime increased to 90 seconds, from 50 seconds. All these build time increases are to compensate for the fact that the Consortium technically has all its warships available from tech level one. Tyber Zanns ship now works properly. I removed the Blast ability, and instead greatly increased the ships regular damage output. The vanilla Galactic Conquest maps are back! Thanks to user XP3RiX who put them in the mod. Credit to him. That one map without the consortium still exists. As it turns out, the original (the large one) Galactic Conquest map had so many planets that occasionally the saves crash. The smaller GC maps should not have that problem. Concerning the Death Star, I was conflicted about making it buildable again, since it'll probably be buggy on some of the new maps that come with the mod, but I decided to make it buildable again anyway. If you do not want the Death Star to be buildable do not replace the Space...Supers.xml file.

Commission: Annihilator

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Commission: Annihilator
I recently started doing commissions again, which is where someone says 'Yo bud, make me that ship and I'll pay you' and I say 'yo bud, sure thing', which I stopped for a while due to real life greatly reducing my free time. However, I'm back to doing commissions now, and someone started it with quite the project. We decided to size down the Annihilator ( http://jbjhjm.deviantart.com/art/Finished-Star-Wars-Project-201432300 ) to the 7 KM mark. The same size as the Bellator. I'm also going to use this in the mod as an add-on, the ship is significantly more powerful than the Bellator, and will be a higher cost SSD in Galactic Conquest, I also think I'm going to make it fill the full 50 CP cap since it has such a huge amount of firepower. For the ship I obviously did not model every turret in the reference, that'd go way over a thousand turrets. Instead I built a low-poly, generic weapon emplacement that I put all over the ship. Each will house a single hardpoint. Every poly that could be spared has been spared on parts that were copy pasted (think turrets, engines, weapon banks) to try to keep the poly count down. Though sadly with a ship of this complexity it's never a low-poly result. So yeah, large super star destroyer. Texturing this is going to be fun.

Guys, we've got WEAPONS!

GDI Kodiak free release commission

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GDI Kodiak free release commission
Someone commissioned a Kodiak model, and we decided to free release it. This is a modders resource only, meaning that if you aren't a modder, and don't know how to add ship models to the game, you will not be able to use this ship. http://www.moddb.com/mods/empire-at-war-re/addons/gdi-kodiak-free-release

Did I mention weapons?


Engines, we have plenty

Screenshots

Screenshots

New Vengeance gatling projectiles

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New Vengeance gatling projectiles
Thanks to Megabalta for his amazing particles.

New Vengeance gatling projectiles

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New Vengeance gatling projectiles
Thanks to Megabalta for his amazing particles.

New Vengeance gatling projectiles

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New Vengeance gatling projectiles
Thanks to Megabalta for his amazing particles.

Annhilator super star destroyer details

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Annhilator super star destroyer details
Be sure to check out the new video if you haven't already! Watch it here for 1080p 60fps: https://www.youtube.com/watch?v=Ur5zdnjak_E

Testing stuff

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Testing stuff
Severely reduced the speed of lasers and turbolasers. Fighter lasers are now veeeeery slow. TIE bombers and fighters now fire their iconic dual laser bolts instead of single bolts. I'll likely upload a video sometime about it. ATTENTION MODDERS: All content I have created is now free released. Feel free to do whatever you want with it. CHECK FIRST IF IT IS ACTUALLY MINE BEFORE USING IT. Also, proper credit ladi ladi ladi...

Testing stuff

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Testing stuff
Severely reduced the speed of lasers and turbolasers. Fighter lasers are now veeeeery slow. TIE bombers and fighters now fire their iconic dual laser bolts instead of single bolts. I'll likely upload a video sometime about it. ATTENTION MODDERS: All content I have created is now free released. Feel free to do whatever you want with it. CHECK FIRST IF IT IS ACTUALLY MINE BEFORE USING IT. Also, proper credit ladi ladi ladi...

Battlestar commission

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Battlestar commission
A commission I did for someone, finally finished, and I wanted to show of it here, since I show pretty much all of my work on this page. The map editor doesn't play the engine glow properly, so I added a picture from the alo viewer on the top where you can see the engine glow.

Eclipse super star destroyer

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Eclipse super star destroyer
Because one can never have enough super star destroyers, I will be adding the Eclipse to the mod.

Many, many changes! Watch the new video!

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Many, many changes! Watch the new video!
GLORIOUS 1080P: https://www.youtube.com/watch?v=Nb5E2-em0VM I am finally ready to show off what I've been working on for weeks. No, it's not the mon calamari cruiser that's replacing the Assault frigate. It's the fighter and bombers. I have redone all their weapons, statistics like speed, shields, hull hitpoints, maneuverability and squadron formations. For weeks now I have been trying out different values for all these statistics, though most of the time was spent on maneuverability, trying to get good looking dogfights. As it turns out, you can't just mess with these values because suddenly TIE fighters will beat A wings. I have finally got the system down to where there is balance AND it looks good. This sounds very simple, but bear with me this isn't as easy as it sounds. The most immediately noticable change is that all squadrons now have 6 craft. From X Wings to TIE Defenders. They also fly in new formations. More changes: All new projectile speeds meant to impose a feeling of size and power. Fighter blasters have been particularly slowed down as you can see. I also removed the glow effect from the fighter blaster models, one of the many small, nearly unnoticable tweaks to make the game look better overall. On to the big flashy: I have finally taken the time to rerig the MC80 wingless' bones and turrets and prep it for the game. Special thanks to Doci, who originally made the mc 80 wingless and allowed me to use the ship. I have since rerigged it with the new engine glow (the fancy one), new windows, and the turrets now actually fit their mounts. That was a major problem I had with the originals, the turrets were all over the place, and were sometimes simpely larger than their mounts, so I wanted to change that before I entered it into the game. It'll replace the assault frigate. The corellian heavy gunship remains a fast heavy damage dealer, this frigate is a large damage tank that spawns a few fighters. They're two very different ships.
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