![Many, many changes! Watch the new video!]()
GLORIOUS 1080P: https://www.youtube.com/watch?v=Nb5E2-em0VM
I am finally ready to show off what I've been working on for weeks. No, it's not the mon calamari cruiser that's replacing the Assault frigate. It's the fighter and bombers. I have redone all their weapons, statistics like speed, shields, hull hitpoints, maneuverability and squadron formations. For weeks now I have been trying out different values for all these statistics, though most of the time was spent on maneuverability, trying to get good looking dogfights. As it turns out, you can't just mess with these values because suddenly TIE fighters will beat A wings. I have finally got the system down to where there is balance AND it looks good. This sounds very simple, but bear with me this isn't as easy as it sounds. The most immediately noticable change is that all squadrons now have 6 craft. From X Wings to TIE Defenders. They also fly in new formations.
More changes: All new projectile speeds meant to impose a feeling of size and power. Fighter blasters have been particularly slowed down as you can see. I also removed the glow effect from the fighter blaster models, one of the many small, nearly unnoticable tweaks to make the game look better overall.
On to the big flashy: I have finally taken the time to rerig the MC80 wingless' bones and turrets and prep it for the game. Special thanks to Doci, who originally made the mc 80 wingless and allowed me to use the ship. I have since rerigged it with the new engine glow (the fancy one), new windows, and the turrets now actually fit their mounts. That was a major problem I had with the originals, the turrets were all over the place, and were sometimes simpely larger than their mounts, so I wanted to change that before I entered it into the game.
It'll replace the assault frigate. The corellian heavy gunship remains a fast heavy damage dealer, this frigate is a large damage tank that spawns a few fighters. They're two very different ships.